Structure comparison
Two games, side by side
The structural difference between two games, assembled from published specifications only. Nothing here forecasts a result or recommends either game.

Shamrock Miner
Play’n GO
- Format family
- Fixed paylines
- RTP
- 96.29%
- Volatility
- High
- Win cap
- 5,000×
- Reels
- 5
- Theme signals
- Music & party
VS
Great Game Rockies
Hacksaw Gaming
- Format family
- Fixed paylines
- RTP
- 96.33%
- Volatility
- Not published
- Win cap
- 5,000×
- Reels
- Not published
- Theme signals
- Music & party
VS

Disco Funk
Habanero
- Format family
- Fixed paylines
- RTP
- 94.00%
- Volatility
- Medium
- Win cap
- 4,505×
- Reels
- 5
- Theme signals
- Music & party
Reading the difference
Reading the difference
Some dimensions are excluded because one studio does not publish that figure.
Shamrock Miner vs Great Game Rockies
- Both titles are built on the same format family: Fixed paylines. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Play’n GO and Hacksaw Gaming — which is what makes the comparison useful: the same problem, two house styles.
- Published RTP is effectively identical: 96.29% against 96.33%.
- Both cap out at roughly the same place: 5,000× and 5,000×.
- Volatility cannot be compared: Great Game Rockies does not publish a rating.
- Shared theme signals: Music & party.
Shamrock Miner vs Disco Funk
- Both titles are built on the same format family: Fixed paylines. Differences between them therefore come from tuning, not from structure.
- They come from different studios — Play’n GO and Habanero — which is what makes the comparison useful: the same problem, two house styles.
- Published RTP: 96.29% against 94.00% — Shamrock Miner is 2.29 points higher. RTP is a long-run theoretical figure, not a session forecast.
- Win caps differ by about 1.1×: 5,000× against 4,505×, with Shamrock Miner higher. A cap is a rulebook ceiling, not an expectation.
- Volatility labels differ: High against Medium. The label describes how widely outcomes scatter, not whether one game is better.
- Shared theme signals: Music & party.
Add to the comparison (up to four)




